
This progression is synced between all three games. As with Enlisted Ranks, Military Levels take you from level one to 55, and unlock functional gameplay items. Only your Officer Rank was reset, at the end of a season.įrom 16th December, with the launch of Season One, Modern Warfare's Enlisted Ranks will become known as Military Levels. This preserved your Enlisted Ranks of 1-55 so they were never reset, and functional items were never re-locked. Prestige, a long-standing and popular method of keeping Call of Duty players interested for months on end by letting them restart progression and re-lock functional items over and over, was ditched for Modern Warfare in favour of an Officer Ranks system. They are 2 different games.Rather than a Season 7 and a new battle pass, Modern Warfare is syncing up with Black Ops Cold War and Warzone for a new cross-game prestige system. Or you could build a vintage version of KF2 using KF1-level graphics/engine/hardware requirement/whatsover. If you wish you could build a refurbished version of KF1 using KF2 engines like the CODRM. I am the only KF veteran in China who transited into KF2 without severe inadaptiveness, probably due to the similarity of commando perk.įor all of those, KF2 is a somewhat similar but different game to KF1, more than graphics issue. One extremist (Support) even declared that this is NOT the Killing Floor he spent thousands of hours onto, and abandoned Killing Floor 2 back to Killing Floor 1. are inadaptive and thumbed down, most of them. Big news, period.Īs a Chinese gamer I witnessed the transitional period from KF1 to KF2 of other old boys. An assault taking advantage of zedtime in KF2 can be ten times effective as without it thanks to the LV 25 skills. Zedtime in KF1 is nothing but watching time or probably accurate aiming time, no potential of big news.

To the Commandos of KF2 it is because the HM401 has integrated healing function into it.) To the Supports of KF2 it is because there is NO need to conserve ammo by slicing trash with offperk katanas due to the extension of shotgun ammo pool, and the faster pace denied such weapon switching. (The reason of abandonship of tertiary weapons vary. Very few carry offperk tertiery weapon in KF2. Most players carry 2 perked weapons at most in KF2. Support: AA12+Boomstick+Katana or Commando: SCAR+AK47+MP5) is abandoned due to various reasons. Also the concept of tertiary weapons in KF1 (e.g. Due to the powerful enhancement of the skills (especially the LV 25 zed-time skills) offperk weapons are A LOT less favored in KF2. In other words, you need to ACTUALLY fight with inferior weapons for the first half of the game in KF2, NOT in KF1. (Let alone the crossbow price glitch) In KF1 a veteran could lay hand on his favored T3+ weapon on wave 2 and forget about economy issues whatsover, which is impossible in KF2. This is because that in KF1 a LV6 player spawn with a T2 weapon as well as the price reduction. You, in KF2, are as deadly as in KF1 unless you are the sole survivor running from the FPs, and you are almost as deadly because of taking MULTIPLE blows rather than taking ONE blow from FP in KF1. However, this is compensated by the greater difficulty to escape due to the greater mobility and attack frequency of the zeds, let alone the notorious zed teleportation mechanism! i.e.


The rage blow from fleshpounds are no more instantly kill in KF2 which means fault-tolerance (NONE in KF1) and offer chances of comeback (which is almost impossible in KF1). A mind absense of 3 secs is very unlikely to be lethal in KF1- not that in KF2. Both the zeds and the players move in a much GREATER velocity, allowing sudden swarm attacks from the zeds or kiting strategy from players especially if he is a berserker or gunslinger. (The following words are on HOE difficulty, LV25/LV6, 10 waves.) I've slowly been getting my mates into this game and they're loving it.Īctually, to my opinion, the KF2 is very different from KF1. plant explosives in the dungeons (think Ripley in Aliens heading down to the basement to find the little girl) or go through the descent to escape on a boat leaving or something (or helicopter coming to land at the top of a sky scraper) That was excellent, but you guys stopped at 1.ĥ. add more zeds (new), kinda like what you guys did for the circus event. add new weapons for each perk or even a new perk (don't ask me what)ģ. extend the levels up to say 50 (or hell, 100!!)Ģ. Having said that, there's still lots that can and should be done to keep this game going eg:ġ.
#KILLING FLOOR 2 PRESTIGE 6 FULL#
Nothing gives me the same 'high' that i get from a full game. I"ll be honest, I'm quite addicted to this game - I don't know what it is but I keep coming back to it and playing atleast 3-4 10 round matches every night. I think there's a LOT more we can get out of this game.
