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Glitch-ready pokemon red save file
Glitch-ready pokemon red save file










glitch-ready pokemon red save file
  1. Glitch ready pokemon red save file update#
  2. Glitch ready pokemon red save file code#
glitch-ready pokemon red save file glitch-ready pokemon red save file

Glitch ready pokemon red save file code#

BW2 Repel Code shouldn't be broken anymore.

glitch-ready pokemon red save file

Added boulders behind Lugia in Navel Rock, since some people were confused and thought you should be able to Surf behind him. Hidden Item on Southern Island is no longer accidentally out of reach. You shouldn't be able to Surf on the Event Islands accidentally anymore. You shouldn't be able to Surf or Fish in statues anymore. Slight change to Brock's team in the Hard Patch, since multiple people complained that he was disproportionately difficult compared to the rest of the curve. Fixed bug with EXP Bar animating incorrectly with the Exp Share. Transformed Pokémon won't display the "caught" icon incorrectly (I hate that GetName function and it's stupid TM/HM check, gonna just rewrite it one day haha). New Pokémon starting with Tyrogue were being treated as having a Nickname when they evolved, even if they didn't. Arbok now has his Kanto markings instead of Johto markings (Still a Gen 2 sprite, just updated his cobra markings on it). Several Pokémon have a more accurate palette now. Charmander and Charmeleon can't learn Steel Wing. Espeon doesn't try to learn Zen Headbutt twice. Dark Pulse should have a more appropriate animation now, I accidentally used the wrong constant originally. Save files from 2.1 are still fully compatible if you are in the middle of a game. Just wanted to bump this to say that v2.2 is ready for release. Which reminds me, I should probably explain that option a little better in the intro, since the way it's worded now seems to confuse some people apparently. I'd want to make it chosen in the intro though, since it seems like that would be a weird thing to be able to swap on the fly during gameplay, so I'd wanna include that where it chooses how traded Pokémon behave. But yeah, in general, AI definitely needs improvement for sure.Īs for disabling Gen 6 EXP, yeah, that should be really simple to do in a future update. It was bad enough I ended up tweaking his movesets to make him less broken before release. He would crank up his own speed, get you paralyzed, then wreck you with Electro Ball, even though there is absolutely zero way for the derpy AI to know that its base power is based on comparing you and your opponent's speed. I noticed it and other testers noticed it. That said, I know at one point Surge was acting like he knew things he shouldn't know.

Glitch ready pokemon red save file update#

I have plans to update it, but for now, yeah, I know it can be pretty stupid most of the time. The AI is still the original derpy Gen 1 AI for now, in both versions. The trouble with that is coming up with a long list of random names that will work for basically everything. I may try to randomize Nicknames as well, since having them be unnamed is kinda boring. In the future I'm planning to prevent impossibly leveled Pokémon, and try to weight the Pokémon it generates based on the rarity of the one you traded. You can't complete it, since legendaries are banned, but yeah. Right now, you can end up with impossibly leveled Pokémon rather easily, and you can basically just spam it to come close to filling up the 'dex early on if you really really want to. Also, I know the Wonder Trade system needs some work to be less potentially broken. Maybe the game thinks it is nicknamed or something (since all in-game trades have nicknames in the original games) but I'll certainly look into it. I'll have to look into that, because that is most definitely not intentional. Hmm, that's the second time someone has mentioned a Pokémon they received not changing its name when it evolved if it wasn't theirs.












Glitch-ready pokemon red save file